How to Beat the Heart as the Silentįor those who prefer to play as the Silent in Slay the Spire, a deck build that focuses on dealing poison damage is the way to go. Aim to have at least one Barricade card along with plenty of Entrench cards.įor attack, try to stock up on Body Slams as they’ll be boosted by your block stat, allowing you to deal heavy damage if your defense is buffed highly enough.
While it may be tempting to deck the Ironclad out with high damage dealing cards, a deck that prioritizes defense will serve you much better in the long-run.įor a run at the Corrupted Heart, focus on constructing a deck with plenty of defensive cards. They will, however, give you a fighting chance toward successfully toppling the tyrannical organ. Note that, due to the RNG nature of deck building in the game, none of these strategies are 100 percent guaranteed to succeed. As such, we’ve gathered some below to help you overcome the challenge. It’s a formidable challenge to be sure, but there are strategies that can be used to defeat it. That’s to say nothing of its high damage dealing potential, which can wreck any of the three playable characters in no time flat should you go in unprepared. In addition to boasting a huge pool of health, the boss is privy to several buffs that will keep even the most boosted characters from finishing it off quickly.
The final boss of Act 4, the Corrupted Heart has more than a few things that put it head and shoulders above the rest of Slay the Spire’s foes. Claw decks are probably my most consistently successful Defect.Of the many challenges presented to players in Slay the Spire, few can be as challenging as figuring out how to beat the Corrupted Heart. I've never had a problem with it, personally. Time Eater and Awakened One both require high block or high damage, but vary in difficulty in how your deck scales (card draw vs powers).
Donu & Deca are I'd say the easiest of the three, but it depends how well your deck can deal with curses impacting your card draw. Even in Act 2, if you think your deck has already solved say, The Champ, how will it fare against the Act 3 (or even Act 4) bosses? What do you think you're going to need for them?Īll the Act 3 bosses generally require the same thing to beat them (scale fast your offense or defense), but in different measures. Accordingly, you need to draft cards into your deck always with the consideration of what you could fight ahead of you. Especially as Watcher with Vault, or heavy mitigation options (Apparitions, Wraith Form). Sometimes, if you think your deck can beat Time Eater by just playing 12 cards a turn, then great! Go for it. Think of it as "I have to make sure what cards I'm going to play multiple times per hand are worth playing that many times with limited card plays". Because suddenly it's like "ooh, gotta stop and leave 2-3 cards available for my burst of mayhem and echo and the like". What really bugs me is when I get Timekeeper after building act 1-2 on things like double tap and the Necronomicon and the like, that double/triple my cards. Spam Defect just generally doesn't scale super great unless it's doing some very deviant things somewhere, Claw is pretty slow scaling unless it's a very thin deck. Kunai, Abacus or Paper Fan seemed like the missing pieces then. I also had Panache and Letter Opener, so massive chains would do an additional 20+ points of power/relic damage. But that deck was designed to ramp into killing things very quickly. I had a few Defends hanging around, as well as a Glacier and a Charge Battery, and a Fossilised Helix to help set up the chain. Which fucking sucked as that middle run I was having so much fun with: I ran Slay the Spire 3 times yesterday as Defect.